You can decide for yourself how many layers deep you want to play Bayonetta. If you can imagine that, then that's what Bayonetta feels like, from its hectic beginning to its insanely big ending. And now, imagine if that movie also had the most gripping non-stop action you've ever seen. Imagine, if you can, the most terrible B-movie you ever watched, the one that is fun to watch precisely because it's so bad. All that mechanical virtuosity is even more striking in the context of Bayonetta's totally bonkers setting and story–one of the most amazingly Japanese-weird, sexual innuendo-ridden, embarrassingly badly-written scripts in gaming. The kicking and punching in Bayonetta can be just a video game, or it can ascend to the level of a hobby–something as nuanced and complex as playing a musical instrument. This is certainly one of the games I played the most in my life–hundreds of hours–and I still feel like I have a lot to learn in the area of fighting. You can love or hate this game, but you're unlikely to find a deeper, more refined and varied combat system. Bayonetta takes a niche genre (the combo-centered fighting ballet first explored by Devil May Cry), and hones it to absolute perfection. And then there are the games that other games are compared to. Bayonetta belongs to the third There are good games, and there are great games. There are good games, and there are great games.
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